Game Character Modeling And Animation With 3ds Max
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.
Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.
But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.
Return of The Bunny suicides
96 pages | January 25, 2007 | PDF | 2.3 Mb
Like its predecessor The Book of Bunny Suicides, it features mostly one-image cartoons, although there are some two- and three-image cartoons.
This book features more Rube Goldberg machines than the first one. However, Riley was drawing more from the British cartoonist W. Heath Robinson, a British contemporary of Goldberg's with a similar interest in implausible machinery. The term "Heath Robinson contraption" is used in Britain in exactly the way "Rube Goldberg machine" is used in the U.S.
This book also contains more parodies of various recent cultural and historical events of the time. For example, there is one image of a bunny tying himself to Gollum, seeking the ring a the top of the hill, and also a bunny pouring pepper into Sauron's eye from The Lord of the Rings, and an image of the falling Saddam Hussein statue, and a scene with The Doctor [from Doctor Who, retreating to the Tardis from a Dalek.
Dungeon Master's Guide: Core Rulebook II
Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.
The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.
Player's Handbook: Core Rulebook I (Dungeons & Dragons, Edition 3.5)
This Revised Edition (also called 3.5) of one-third of the Dungeons & Dragons trinity of core rulebooks (the other two being The Dungeon Master's Guide and The Monster Manual) contains errata, rules updates, and outright changes to the already-published Third Edition rules. The majority of changes are made in a quest for the holy grail of game rules: balance. To prevent boredom and enable creative choices, no single ability, spell, character class, or weapon should have an overwhelming advantage over another. So what has changed?
* The spells Harm, Heal, and Haste have been toned down. Other spells have been adjusted or renamed.
* Weapons are classified by the Size of the intended wielder, not the size of the individual weapons. A noteworthy effect of this new weapon size system is that Small characters can wield small-size greatswords, longswords, longspears (with reach), and other two-handed weapons.
* Classes have been tweaked. Bards and rangers received the most changes.
* New feats have been added (some original, some from the builder books), and some feats have been altered (a Power Attack now gives double benefit for two-handed weapons).
* Redundant skills have been rolled into one (such as sense motive and read lips) while others have been renamed (such as "wilderness lore" becoming "survival"). Skill synergies have been expanded and knowledge skills now include appropriate monster lore.
In addition to outright rules changes and tweaks, much of the core rule content has been clarified and updated with 3E errata. The combat section, in particular, is organized much better. Even the dreaded grapple rules are now relatively clear. A much-appreciated import from the D&D Miniatures game are new and simple rules for cover and line of sight, as well as clear photographic illustrations of the concepts of facing, attacks of opportunity, and reach.
All in all, 3.5 is a welcome update. The typographical errors are forgivable, given the extent of the update. The new options available to players (in the form of new class features and feats) make the play experience more fun. Veterans will enjoy re-learning the game they love and exploring all the new character possibilities. Perhaps more importantly, they'll find that introducing new gamers to the admittedly formidable D&D ruleset is easier with 3.5 than it was with 3E--call it a +2 circumstance bonus. --Mike Fehlauer
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.
The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.
The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.
Naucite Flash 8 za 24 sata
Explore the depth and flexibility of Macromedia Flash 8 with Sams Teach Yourself Macromedia Flash 8 in 24 Hours. Fundamental topics are presented one-by-one in a series of 24 one-hour lessons that will help you master the basics of Flash. Author Phillip Kerman, an internationally-known Macromedia trainer and multimedia expert, offers you a clearly-written, well-organized introduction to Macromedia Flash 8 without becoming too overwhelming. You will cover such subjects as:
* Drawing and Painting Original Art
* Using Motion Tween to Animate
* Animatng Using Movie Clips
* Using Actions to Create Non-Linear Movies
* Optimizing a Flash Site
* Publishing a Creation
Not only will you master the basics of Macromedia Flash 8 with Sams Teach Yourself Macromedia Flash 8 in 24 Hours, you will also be better prepared to learn more advanced topics in the future.
Flash 8 for dummies
Knjiga je na engleskom
Make the Web interactive with your own animations
Liven up your Web site with graphics that move, buttons that light up, and more
Flash is fun - and this book makes it easy whether you're using a Mac® or Windows®. Fill letters with images, create buttons that glow or change color when you pass your mouse over them, play video and sound files, morph objects into different ones, and do dozens of other things to make your site flashier.
Discover how to
* Create animated text
* Find sample Flash files
* Explore links to additional information
* Add sound and video
* Build great user interfaces
* Publish your Flash files
Concerned (Half-Life Strip), web comic
Concerned: The half-life and death of Gordon Frohman
Ovaj strip je parodija na Half-Life, konkretno glavni lik Gordon Frohman (ne Freeman) je potpuna suprotnost Freemanu - brblja ko blesav, misli da je City17 lep grad, obozava Combine (i zeli da postane jedan od njih) a idol mu je Dr Breen (onaj sa belom bradom). Frohman prolazi kroz Half-Life 2 isto kao sto se prolazi u igri, ima spoilera tako da znate ako niste presli igru mada ce strip ukapirati i oni koji nisu nikad videli HL.
Strip je zavrsen odavno, ovo su sve epizode.
Prologue & Chapter 1:Pointless Insertion
Chapter 2:A Read Letter Day
Chapter 3:Route Banal
Chapter 4:Water Haphazard
Chapter 5:Black Mesa Guest
Chapter 6:We Still Go To Ravenholm
Chapter 7:Bike lane 17
Chapter 8:Sand trip
Chapter 9:No prospekts
Chapter 10:Anticitizen 101
Chapter 11:Follow, Frohman
Chapter 12:Tower Malefactor
Chapter 13:Dork Energy & Epilogue
Harry Potter knjige
The Harry Potter books are an extremely popular series of fantasy novels by British writer J. K. Rowling and have made her the richest writer in literary history.
The books depict a world of witches and wizards; the protagonist is the eponymous young wizard Harry Potter. Since the release of the first novel, Harry Potter and the Philosopher's Stone (retitled Harry Potter and the Sorcerer's Stone in the United States) in 1997, the books have gained immense popularity and commercial success worldwide, spawning films, video games, and a wealth of other items.
The six books have collectively sold more than 350 million copies and have been translated into 47 languages. The first volume has been translated into Latin and even ancient Greek, making it the longest work written in that language since the novels of Heliodorus of Emesa in the third century AD.
A large portion of the narrative takes place in Hogwarts School of Witchcraft and Wizardry, focusing on Harry Potter's struggle against the evil wizard Lord Voldemort. At the same time, the books explore the themes of friendship, ambition, choice, prejudice, courage, growing up, love, and the perplexities of death, set against the expansive backdrop of a magical world with its own complex history, diverse inhabitants, unique culture, and parallel societies.
Arhiva sadrzi svih 6 knjiga:
-Chamber of secrets
-Prisoner of Azkaban
-Goblet of fire
-Order of Phoenix
Creating games in C++
Publisher: New Riders
Pub Date: February 21, 2006
Print ISBN-10: 0-7357-1434-7
Print ISBN-13: 978-0-7357-1434-2
Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and CD-ROM. Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he's put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn.
Absolute bible of C++ - sve sto vam treba u jednoj knjizi. Moj upload