Volite li velike robote? A crtaće? Iskombinujte ta dva i dodajte mnogo humora i dobijate Megas XLR, crtanu seriju koja se prikazivala na Cartoon networku.
Megas je prototip borbenog robota koji je greškom iz budućnosti poslat u naše vreme u grad Nju Džerzi. Robota slučajno pronalaze Kup (Coop) i Džejmi (Jamie) i kupuju ga sa otpada za 2$. Uglavnom, da ne prepričavam, za većinu haosa koji nastane kriv je upravo Kup koji sasvim slučajno napravi neku glupost. Serija obiluje odličnim humorom i sitnim detaljima što još više podiže atmosferu.
Cartoon network je iz nepoznatog razloga ukinuo seriju nakon samo dve snimljene sezone (26 epizoda). Šteta...
In the distant future of 3037, Earth is fighting a losing war with an alien race known as the Glorft. In order to save the planet, the human resistance steals a prototype giant robot from the Glorft and modifies it, renaming it Megas (Mechanized Earth Guard Attack System). The idea was to send Megas back in time to the Battle of the Last Stand in 3035, which was the last major offensive fought by humanity against the Glorft. Humanity lost that battle, but the members of the resistance believe that Megas can tip the scales and hand the Glorft a decisive defeat.
Before the plan can be executed, an attack by the Glorft forces the human resistance to send Megas back in time ahead of schedule. Kiva, one of the main architects of the plan, decides to pilot it and attempts to transfer into it from her own mech. During the attempt, Megas' head is blown off by enemy fire, destabilizing its timedrive and sending the robot to 1936. Megas languishes in a New Jersey junkyard until it ends up in the hands of two slackers, Coop and Jamie (who bought it for two dollars which Coop didn't pay anyway), around the year 2004. Coop turns Megas into a hot rod project and names it XLR, for eXtra Large Robot.
Kiva and the Glorft also go back in time in the hopes of retrieving Megas, arriving in Coop's time. When Kiva finds it she discovers that she is unable to pilot it because of Coop's modifications: because the Glorft attack destroyed Megas' head, Coop had to jerry-rig together a new set of controls using a car and various videogame controls. Coop's constant video game playing has made him the perfect pilot for the remodeled Megas, so Kiva grudgingly decides to train Coop in Megas' proper use until she can repair the timedrive. (which Coop destroyed with a golf club)
Chicks dig giant robots (theme)
Diablo 2 + Lord of Destruction expansion
The story unfolds in four Acts, one for each major town. From the ruined town of Tristam, you venture forth to vanquish the evil presence of Andariel in the Monastery of the Sisters of the Sightless Eye, nestled in the frozen steppes. From there you travel across deserts and jungles to defeat the devils Mephisto and Baal until you face Diablo, the ultimate evil. Diablo II is four times larger than the original, includes five character classes, addition of 3D graphics support, day/night cycles, weather effects, hordes of enemies, as well as tons more weapons, armor, spells, items, and more. Did we mention Diablo is back?
As Diablo II was wildly successful, Blizzard chose to make an expansion that will add a fifth Act, featuring six quests in the Barbarian Highlands. Two unique classes, the female Assassin and the male Druid, will be available featuring new skills. More monsters, items including powerful sets and class-specific items, new Horadric Cube recipes, and interactive environments will all expand the the scope of Diablo.
Temple of Elemental Evil
The Temple of Elemental Evil is
a single-player-only adventure with a straightforward premise that's
mostly an excuse to put you through a lengthy, diverse dungeon crawl.
This isn't an epic-scale adventure--most of the game takes place in the
titular temple (though, at the beginning, you explore the countryside
until you find it), though the temple is a sufficiently huge,
multistory affair. Initially, you create a party of up to five
characters (or you may choose from pregenerated characters), who begin
as neophyte first-level adventurers and can eventually grow to 10th
level, which isn't as high up there as some other recent D&D games
have allowed you to get. Make no mistake, this is no flaw--Dungeons
& Dragons is probably most well balanced, tense, and exciting at
the earlier levels, so this game's focus on relatively low-level
adventuring leads to many nail-biting battles in which you must take
great care to keep your party out of harm's way as best you can.
Indeed, starting out, your party is vulnerable even to common thugs,
though later on, you'll start to feel quite powerful as your fighters
gain multiple attacks per round, your healers become much more useful,
and your mages learn to cast damaging area-of-effect spells.
One interesting aspect of The Temple of Elemental Evil is that the characters you can place in your party must be of similar moral alignment. In fact, you must choose a moral alignment for your party, which governs who can and can't be a part of it. For instance, a chaotic evil character wouldn't have any business being in a lawful good party, though a neutral good or lawful neutral character would be welcome. This choice affects the brief introductory sequence for your party (there are nine different variants, in total) as well as the conclusion of the game. Other than that, alignment doesn't play a huge role over the course of the game, as there isn't much in the way of dialogue with non-player characters--not compared to other D&D RPGs from over the past few years, anyway. Good, neutral, and evil characters alike will still find themselves fighting for their lives against the countless vicious foes defending the temple from any interlopers.