Game Character Modeling And Animation With 3ds Max
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.
Offering a complete overview of the 3D real-time character asset
creation pipeline. Yancey Clinton will take you through the five major
subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.
But it doesn't end there! Yancey also shows you the final step; how
to actually put the model into the Unreal editor and compile it for
play in Unreal Tournament.
Download: |
http://rapidshare.com/files/239228593/Game_Character_Modeling_and_Animation_with_3ds_Max.pdf |
Return of The Bunny suicides
96 pages | January 25, 2007 | PDF | 2.3 Mb
Like its predecessor The Book of Bunny Suicides, it features mostly
one-image cartoons, although there are some two- and three-image
cartoons.
This book features more Rube Goldberg machines than the first one.
However, Riley was drawing more from the British cartoonist W. Heath
Robinson, a British contemporary of Goldberg's with a similar interest
in implausible machinery. The term "Heath Robinson contraption" is used
in Britain in exactly the way "Rube Goldberg machine" is used in the
U.S.
This book also contains more parodies of various recent cultural
and historical events of the time. For example, there is one image of a
bunny tying himself to Gollum, seeking the ring a the top of the hill,
and also a bunny pouring pepper into Sauron's eye from The Lord of the
Rings, and an image of the falling Saddam Hussein statue, and a scene
with The Doctor [from Doctor Who, retreating to the Tardis from a
Dalek.
http://rapidshare.com/files/103781263/bunny.zip |
Dungeon Master's Guide: Core Rulebook II
Weave exciting tales of heroism filled with magic and monsters. Within
these pages, you’ll discover the tools and options you need to create
detailed worlds and dynamic adventures for your players to experience
in the Dungeons & Dragons roleplaying game.
The revised Dungeon Master's Guide is an essential rulebook for Dungeon
Masters of the D&D game. The Dungeon Master's Guide has been
reorganized to be more user friendly. It features information on
running a D&D game, adjudicating play, writing adventures,
nonplayer characters (including nonplayer character classes), running a
campaign, characters, magic items (including intelligent and cursed
items, and artifacts), and a dictionary of special abilities and
conditions. Changes have been made to the item creation rules and
pricing, and prestige classes new to the Dungeon Master's Guide are
included (over 10 prestige classes). The revision includes expanded
advice on how to run a campaign and instructs players on how to take
full advantage of the tie-in D&D miniatures line.
Player's Handbook: Core Rulebook I (Dungeons & Dragons, Edition 3.5)
This Revised Edition (also called 3.5) of one-third of the Dungeons
& Dragons trinity of core rulebooks (the other two being The
Dungeon Master's Guide and The Monster Manual) contains errata, rules
updates, and outright changes to the already-published Third Edition
rules. The majority of changes are made in a quest for the holy grail
of game rules: balance. To prevent boredom and enable creative choices,
no single ability, spell, character class, or weapon should have an
overwhelming advantage over another. So what has changed?
* The spells Harm, Heal, and Haste have been toned down. Other spells have been adjusted or renamed.
* Weapons are classified by the Size of the intended wielder, not the
size of the individual weapons. A noteworthy effect of this new weapon
size system is that Small characters can wield small-size greatswords,
longswords, longspears (with reach), and other two-handed weapons.
* Classes have been tweaked. Bards and rangers received the most changes.
* New feats have been added (some original, some from the builder
books), and some feats have been altered (a Power Attack now gives
double benefit for two-handed weapons).
* Redundant skills have been rolled into one (such as sense motive and
read lips) while others have been renamed (such as "wilderness lore"
becoming "survival"). Skill synergies have been expanded and knowledge
skills now include appropriate monster lore.
In addition to outright rules changes and tweaks, much of the core rule
content has been clarified and updated with 3E errata. The combat
section, in particular, is organized much better. Even the dreaded
grapple rules are now relatively clear. A much-appreciated import from
the D&D Miniatures game are new and simple rules for cover and line
of sight, as well as clear photographic illustrations of the concepts
of facing, attacks of opportunity, and reach.
All in all, 3.5 is a welcome update. The typographical errors are
forgivable, given the extent of the update. The new options available
to players (in the form of new class features and feats) make the play
experience more fun. Veterans will enjoy re-learning the game they love
and exploring all the new character possibilities. Perhaps more
importantly, they'll find that introducing new gamers to the admittedly
formidable D&D ruleset is easier with 3.5 than it was with 3E--call
it a +2 circumstance bonus. --Mike Fehlauer
Book Description
Endless adventure and untold excitement await! Prepare to venture forth
with your bold compaions into a world of heroic fantasy. Within these
pages, you'll discover all the tools and options you need to create
characters worthy of song and legend for the Dungeons & Dragons
roleplaying game.
The revised Player's Handbook is the definitive rulebook for the
Dungeons & Dragons game. It contains complete rules for the newest
edition and is an essential purchase for anyone who wants to play the
game.
The revised Player's Handbook received revisions to character classes
to make them more balanced, including updates to the bard, druid, monk,
paladin, and ranger. Spell lists for characters have been revised and
some spell levels adjusted. Skills have been consolidated somewhat and
clarified. A larger number of feats have been added to give even more
options for character customization in this area. In addition, the new
and revised content instructs players on how to take full advantage of
the tie-in D&D miniatures line planned to release in the fall of
2003 from Wizards of the Coast, Inc.
Naucite Flash 8 za 24 sata
Explore
the depth and flexibility of Macromedia Flash 8 with Sams Teach
Yourself Macromedia Flash 8 in 24 Hours. Fundamental topics are
presented one-by-one in a series of 24 one-hour lessons that will help
you master the basics of Flash. Author Phillip Kerman, an
internationally-known Macromedia trainer and multimedia expert, offers
you a clearly-written, well-organized introduction to Macromedia Flash
8 without becoming too overwhelming. You will cover such subjects as:
* Drawing and Painting Original Art
* Using Motion Tween to Animate
* Animatng Using Movie Clips
* Using Actions to Create Non-Linear Movies
* Optimizing a Flash Site
* Publishing a Creation
Not
only will you master the basics of Macromedia Flash 8 with Sams Teach
Yourself Macromedia Flash 8 in 24 Hours, you will also be better
prepared to learn more advanced topics in the future.
http://rapidshare.com/files/83943657/Flash_8_In_24_Hours.rar
Flash 8 for dummies
Knjiga je na engleskom
Make the Web interactive with your own animations
Liven up your Web site with graphics that move, buttons that light up, and more
Flash
is fun - and this book makes it easy whether you're using a Mac® or
Windows®. Fill letters with images, create buttons that glow or change
color when you pass your mouse over them, play video and sound files,
morph objects into different ones, and do dozens of other things to
make your site flashier.
Discover how to
* Create animated text
* Find sample Flash files
* Explore links to additional information
* Add sound and video
* Build great user interfaces
* Publish your Flash files
http://rapidshare.com/files/82490818/Flash8ForDummies.rar
4.8 MB
Concerned (Half-Life Strip), web comic
Concerned: The half-life and death of Gordon Frohman
Ovaj
strip je parodija na Half-Life, konkretno glavni lik Gordon Frohman (ne
Freeman) je potpuna suprotnost Freemanu - brblja ko blesav, misli da je
City17 lep grad, obozava Combine (i zeli da postane jedan od njih) a
idol mu je Dr Breen (onaj sa belom bradom). Frohman prolazi kroz
Half-Life 2 isto kao sto se prolazi u igri, ima spoilera tako da znate
ako niste presli igru mada ce strip ukapirati i oni koji nisu nikad
videli HL.
Strip je zavrsen odavno, ovo su sve epizode.
Prologue & Chapter 1:Pointless Insertion
Chapter 2:A Read Letter Day

Chapter 3:Route Banal

Chapter 4:Water Haphazard

Chapter 5:Black Mesa Guest

Chapter 6:We Still Go To Ravenholm

Chapter 7:Bike lane 17

Chapter 8:Sand trip

Chapter 9:No prospekts

Chapter 10:Anticitizen 101

Chapter 11:Follow, Frohman

Chapter 12:Tower Malefactor

Chapter 13:Dork Energy & Epilogue



Harry Potter knjige
The Harry Potter books are an extremely popular series of fantasy novels by British writer J. K. Rowling and have made her the richest writer in literary history.
The books depict a world of witches and wizards; the protagonist is the eponymous young wizard Harry Potter. Since the release of the first novel, Harry Potter and the Philosopher's Stone (retitled Harry Potter and the Sorcerer's Stone in the United States) in 1997, the books have gained immense popularity and commercial success worldwide, spawning films, video games, and a wealth of other items.
The six books have collectively sold more than 350 million copies and have been translated into 47 languages. The first volume has been translated into Latin and even ancient Greek, making it the longest work written in that language since the novels of Heliodorus of Emesa in the third century AD.
A large portion of the narrative takes place in Hogwarts School of Witchcraft and Wizardry, focusing on Harry Potter's struggle against the evil wizard Lord Voldemort. At the same time, the books explore the themes of friendship, ambition, choice, prejudice, courage, growing up, love, and the perplexities of death, set against the expansive backdrop of a magical world with its own complex history, diverse inhabitants, unique culture, and parallel societies.
Arhiva sadrzi svih 6 knjiga:
-Philosopher's stone
-Chamber of secrets
-Prisoner of Azkaban
-Goblet of fire
-Order of Phoenix
-Half-blood prince
pass:freebookz
Creating games in C++
Publisher: New Riders
Pub Date: February 21, 2006
Print ISBN-10: 0-7357-1434-7
Print ISBN-13: 978-0-7357-1434-2
Pages: 464
Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and CD-ROM. Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he's put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn.
http://rapidshare.com/files/5359341/cgc.rar
C++ biblija
Absolute bible of C++ - sve sto vam treba u jednoj knjizi. Moj upload
http://rapidshare.com/files/4292044/abcpp.zip