Temple of Elemental Evil

 

The Temple of Elemental Evil is a single-player-only adventure with a straightforward premise that's mostly an excuse to put you through a lengthy, diverse dungeon crawl. This isn't an epic-scale adventure--most of the game takes place in the titular temple (though, at the beginning, you explore the countryside until you find it), though the temple is a sufficiently huge, multistory affair. Initially, you create a party of up to five characters (or you may choose from pregenerated characters), who begin as neophyte first-level adventurers and can eventually grow to 10th level, which isn't as high up there as some other recent D&D games have allowed you to get. Make no mistake, this is no flaw--Dungeons & Dragons is probably most well balanced, tense, and exciting at the earlier levels, so this game's focus on relatively low-level adventuring leads to many nail-biting battles in which you must take great care to keep your party out of harm's way as best you can. Indeed, starting out, your party is vulnerable even to common thugs, though later on, you'll start to feel quite powerful as your fighters gain multiple attacks per round, your healers become much more useful, and your mages learn to cast damaging area-of-effect spells.

One interesting aspect of The Temple of Elemental Evil is that the characters you can place in your party must be of similar moral alignment. In fact, you must choose a moral alignment for your party, which governs who can and can't be a part of it. For instance, a chaotic evil character wouldn't have any business being in a lawful good party, though a neutral good or lawful neutral character would be welcome. This choice affects the brief introductory sequence for your party (there are nine different variants, in total) as well as the conclusion of the game. Other than that, alignment doesn't play a huge role over the course of the game, as there isn't much in the way of dialogue with non-player characters--not compared to other D&D RPGs from over the past few years, anyway. Good, neutral, and evil characters alike will still find themselves fighting for their lives against the countless vicious foes defending the temple from any interlopers.

 

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